One Way Heroics Wiki
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**Learns Seismic Slash at level 10
 
**Learns Seismic Slash at level 10
 
*'''[[Hunter]]'''
 
*'''[[Hunter]]'''
**Unlocked with Hero Points or by defeating an enemy with a bow
+
**Unlocked with 30 Hero Points or by defeating an enemy with a bow
 
**Can sense enemy positions and remaining life
 
**Can sense enemy positions and remaining life
 
**+1 range with bows
 
**+1 range with bows
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**Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows
 
**Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows
 
*'''[[Pirate]]'''
 
*'''[[Pirate]]'''
**Unlocked with Hero Points or by finding the Dark Brotherhood
+
**Unlocked with 50 Hero Points or by finding the Dark Brotherhood
 
**High strength and vitality, negative charisma
 
**High strength and vitality, negative charisma
 
**Skill: Swimming
 
**Skill: Swimming
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**Starting equipment: Battleaxe, Traveler's Clothes
 
**Starting equipment: Battleaxe, Traveler's Clothes
 
*'''[[Adventurer]]'''
 
*'''[[Adventurer]]'''
**Unlocked with Hero Points or by opening an extravagant chest
+
**Unlocked with 50 Hero Points or by opening an extravagant chest
 
**Bonus to item identification chance
 
**Bonus to item identification chance
 
**Can see how many items a Chest or Enemy is carrying
 
**Can see how many items a Chest or Enemy is carrying
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**Starting equipment: Dagger, Traveler's Clothes
 
**Starting equipment: Dagger, Traveler's Clothes
 
*'''[[Force User]]'''
 
*'''[[Force User]]'''
**Unlocked with Hero Points or by defeating an enemy with a force power
+
**Unlocked with 40 Hero Points or by defeating an enemy with a force power
 
**Force powers are 1.5x stronger than normal
 
**Force powers are 1.5x stronger than normal
 
**May learn force powers at any time by expending experience levels
 
**May learn force powers at any time by expending experience levels
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**Starting equipment: Wooden Staff, Traveler's Clothes
 
**Starting equipment: Wooden Staff, Traveler's Clothes
 
*'''[[Bard]]'''
 
*'''[[Bard]]'''
**Unlocked with Hero Points or by recruiting an ally
+
**Unlocked with 50 Hero Points or by recruiting an ally
 
**Can see NPC's within 50 paces.
 
**Can see NPC's within 50 paces.
 
**Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns
 
**Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns

Revision as of 19:19, 6 March 2014


There are eight playable classes:

  • Swordmaster
    • Available from the start
    • Combo hit rate is double that of other classes
    • Ability: Berserk
    • Ability: Bash
    • High stamina and weight limit
    • Starting equipment: Short Sword, Traveler's Clothes
  • Knight
    • Available from the start
    • Recommended for beginners
    • Twice normal damage reduction from shields
    • Ability: Great Wall
    • Starting equipment: Long Sword, Knight's Coat, Leather Shield
    • Learns Seismic Slash at level 10
  • Hunter
    • Unlocked with 30 Hero Points or by defeating an enemy with a bow
    • Can sense enemy positions and remaining life
    • +1 range with bows
    • Ability: Dash
    • Ability: Piercing Shot
    • Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows
  • Pirate
    • Unlocked with 50 Hero Points or by finding the Dark Brotherhood
    • High strength and vitality, negative charisma
    • Skill: Swimming
    • Ability: Lockpicking
    • Ability: Bash
    • Free entry into the Dark Brotherhood
    • Starting equipment: Battleaxe, Traveler's Clothes
  • Adventurer
    • Unlocked with 50 Hero Points or by opening an extravagant chest
    • Bonus to item identification chance
    • Can see how many items a Chest or Enemy is carrying
    • Skill: Lockpicking
    • Skill: Swimming
    • Skill: Mountain Climbing
    • Ability: Dash
    • Ability: Jump
    • Starting equipment: Dagger, Traveler's Clothes
  • Force User
    • Unlocked with 40 Hero Points or by defeating an enemy with a force power
    • Force powers are 1.5x stronger than normal
    • May learn force powers at any time by expending experience levels
    • Ability: Force Flame
    • Starting equipment: Wooden Staff, Traveler's Clothes
  • Bard
    • Unlocked with 50 Hero Points or by recruiting an ally
    • Can see NPC's within 50 paces.
    • Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns
    • Ability: Dash
    • Learns Defend at level 10, deals and takes 1/3rd physical damage for 5 turns.
  • Hero
    • Unlocked by beating the Afternoon Stroll difficulty.
    • Alternate Unlock: beat Walk in the Park difficulty with 6 of the other 7 classes.
    • 40% critical hit chance
    • 1.4x combo hit chance
    • 2x shield effectiveness
    • Suffers 3x damage if attacked from the side
    • Suffers 5x damage if attacked from behind
    • Ability: Bash
    • Can learn Zenura Weave at level 3
    • Starting equipment: Short Sword, Knight's Coat, Leather Shield