No edit summary |
No edit summary |
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**Learns Seismic Slash at level 10 |
**Learns Seismic Slash at level 10 |
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*'''[[Hunter]]''' |
*'''[[Hunter]]''' |
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− | **Unlocked with Hero Points or by defeating an enemy with a bow |
+ | **Unlocked with 30 Hero Points or by defeating an enemy with a bow |
**Can sense enemy positions and remaining life |
**Can sense enemy positions and remaining life |
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**+1 range with bows |
**+1 range with bows |
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**Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows |
**Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows |
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*'''[[Pirate]]''' |
*'''[[Pirate]]''' |
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− | **Unlocked with Hero Points or by finding the Dark Brotherhood |
+ | **Unlocked with 50 Hero Points or by finding the Dark Brotherhood |
**High strength and vitality, negative charisma |
**High strength and vitality, negative charisma |
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**Skill: Swimming |
**Skill: Swimming |
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**Starting equipment: Battleaxe, Traveler's Clothes |
**Starting equipment: Battleaxe, Traveler's Clothes |
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*'''[[Adventurer]]''' |
*'''[[Adventurer]]''' |
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− | **Unlocked with Hero Points or by opening an extravagant chest |
+ | **Unlocked with 50 Hero Points or by opening an extravagant chest |
**Bonus to item identification chance |
**Bonus to item identification chance |
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**Can see how many items a Chest or Enemy is carrying |
**Can see how many items a Chest or Enemy is carrying |
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**Starting equipment: Dagger, Traveler's Clothes |
**Starting equipment: Dagger, Traveler's Clothes |
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*'''[[Force User]]''' |
*'''[[Force User]]''' |
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− | **Unlocked with Hero Points or by defeating an enemy with a force power |
+ | **Unlocked with 40 Hero Points or by defeating an enemy with a force power |
**Force powers are 1.5x stronger than normal |
**Force powers are 1.5x stronger than normal |
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**May learn force powers at any time by expending experience levels |
**May learn force powers at any time by expending experience levels |
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**Starting equipment: Wooden Staff, Traveler's Clothes |
**Starting equipment: Wooden Staff, Traveler's Clothes |
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*'''[[Bard]]''' |
*'''[[Bard]]''' |
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− | **Unlocked with Hero Points or by recruiting an ally |
+ | **Unlocked with 50 Hero Points or by recruiting an ally |
**Can see NPC's within 50 paces. |
**Can see NPC's within 50 paces. |
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**Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns |
**Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns |
Revision as of 19:19, 6 March 2014
There are eight playable classes:
- Swordmaster
- Available from the start
- Combo hit rate is double that of other classes
- Ability: Berserk
- Ability: Bash
- High stamina and weight limit
- Starting equipment: Short Sword, Traveler's Clothes
- Knight
- Available from the start
- Recommended for beginners
- Twice normal damage reduction from shields
- Ability: Great Wall
- Starting equipment: Long Sword, Knight's Coat, Leather Shield
- Learns Seismic Slash at level 10
- Hunter
- Unlocked with 30 Hero Points or by defeating an enemy with a bow
- Can sense enemy positions and remaining life
- +1 range with bows
- Ability: Dash
- Ability: Piercing Shot
- Starting equipment: Hunter's Bow, Traveler's Clothes, 99 Wooden Arrows, 20 Iron Arrows
- Pirate
- Unlocked with 50 Hero Points or by finding the Dark Brotherhood
- High strength and vitality, negative charisma
- Skill: Swimming
- Ability: Lockpicking
- Ability: Bash
- Free entry into the Dark Brotherhood
- Starting equipment: Battleaxe, Traveler's Clothes
- Adventurer
- Unlocked with 50 Hero Points or by opening an extravagant chest
- Bonus to item identification chance
- Can see how many items a Chest or Enemy is carrying
- Skill: Lockpicking
- Skill: Swimming
- Skill: Mountain Climbing
- Ability: Dash
- Ability: Jump
- Starting equipment: Dagger, Traveler's Clothes
- Force User
- Unlocked with 40 Hero Points or by defeating an enemy with a force power
- Force powers are 1.5x stronger than normal
- May learn force powers at any time by expending experience levels
- Ability: Force Flame
- Starting equipment: Wooden Staff, Traveler's Clothes
- Bard
- Unlocked with 50 Hero Points or by recruiting an ally
- Can see NPC's within 50 paces.
- Ability: Heroic Ballad, Once a day, grants 50% bonus Damage to all Partner Damage for 50 turns
- Ability: Dash
- Learns Defend at level 10, deals and takes 1/3rd physical damage for 5 turns.
- Hero
- Unlocked by beating the Afternoon Stroll difficulty.
- Alternate Unlock: beat Walk in the Park difficulty with 6 of the other 7 classes.
- 40% critical hit chance
- 1.4x combo hit chance
- 2x shield effectiveness
- Suffers 3x damage if attacked from the side
- Suffers 5x damage if attacked from behind
- Ability: Bash
- Can learn Zenura Weave at level 3
- Starting equipment: Short Sword, Knight's Coat, Leather Shield