One Way Heroics Wiki
HFinal

"A" "B" and "C" Hunter types shown from left to right.

The Hunter is one of the available Classes. They boast high Agility, and middling Strength and Intellect. This class is unlocked by killing an enemy with a bow or purchasing the class for 30 Hero Points.


Starting State[]

Stats:

  • Life: 100
  • Stamina: 15
  • Weight Limit: 16
  • Strength: 1
  • Agility: 2
  • Vitality: 0
  • Intellect: 1
  • Willpower: 0
  • Charisma: 0

Equipment:

  • Weapon: Hunter's Bow
  • Armor: Traveler's Clothes
  • Accessory: Wooden Arrows (99)
  • Inventory: Iron Arrows (20)
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Hunter's Instinct Showing HP

Abilities[]

Class Ability: Hunter's Instinct: Displays the remaining life of all enemies, NPCs and chests, and detects the position of any offscreen enemies within a 20 square range. It also increases Bow attack range by 1 square.

Piercing Shot

  • Requirement: None
  • Cost: 7 Stamina
  • Fires an arrow that hits multiple enemies in a straight line with a range of 5 tiles.
  • Reduces weapon durability at 3x the normal rate.

Dash

  • Requirement: None
  • Cost: 2 Stamina, and drains Stamina as you move.
  • Increases movement speed for 20 turns (only 8 turns on Maniac Mode).
  • Any other action besides movement will cancel the effect.

New abilities in Plus[]

Handmade Arrow

  • Requirement: None
  • Cost: 60% Energy
  • Creates 50 wooden arrows

Super Rapid Fire

  • unlocked at level 30
  • Can be used twice per day
  • costs: 30% Energy
  • blows enemy 3 tiles back
  • Delivers 3 rapid fire shots, Combo hit Rate can increase this to 5 arrows

Pros and Cons[]

Pros:

  • High Agility. The Dash ability combined with a decent Strength stat makes you very good at avoiding combat or "kiting" foes (attacking from a distance and then running away until they fall more than one space behind to attack again) with bows or spears.
  • Very high Stamina lets you use piercing shot and dash frequently.
  • Can see enemy health to judge their strength--especially important for guessing which modifier an enemy has.
  • Mountainclimbing saves you from tough spots and, at high levels, allows crossing mountains as if they were normal terrain, making you near invincible.

Cons:

  • Health is as low as for a Force User! You are very fragile in melee combat, especially if you do not have a shield.
  • Starting equipment offers no good way of looting chests.
  • Kiting is not very effective against the Demon Lord and is not well suited to most dungeons.

Tips[]

  • Between your Agility, Dash and Mountainclimbing, there is no reason a hunter should ever be in a fight unless you're pretty sure you can win. This goes double for attacking when your opponent can actually retaliate.
  • Although the name and abilities suggest bows, Hunters are quite effective with a spear as well. Their high Agility gives a good chance of attacking twice (or more), which bows cannot do. Be careful though, as you usually only get one free hit with a spear unless you're fast enough to get extra turns relative to the enemy.
  • Piercing shot can attack enemies through walls. At high strength it can also be used to destroy walls quickly using a bow when you don't have time to switch to a melee weapon.
  • Remember to get uncrossable terrain between you and an enemy so you can freely attack with a bow or spear until they are dead.
  • Once you reach level 5 in mountainclimbing, you can cross mountains in only one turn for a trivial stamina cost. Abuse this; almost no enemies can hurt you if a mountain is between you and it, but you can still hurt them. Consider taking the Cliffhanger perk to reach this point faster.
  • Do not use perks or the Goddess statue to raise your agility further; the biggest advantage of agility is Combo Hits, but bows cannot combo. Strength is much more effective.
  • Always buy all the arrows in shops, even if you don't think you'll use them all. Arrows weigh nothing, but are a finite resource, so stock up when you can.