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This is a list of the items you can acquire in One Way Heroics (-) and One Way Heroics Plus (+).

Consumable Items[]

Items that a character does not equip are considered consumable items.

Consumables (-) | (+)[]

Treasures[]

Name Value Weight Notes
Chipped Jewel 200 0
Pretty Jewel 2000 0 Has a chance of becoming a Chipped Jewel when you are hit by fire based attacks
Crystal of the Ancients 4800 1 Dropped from Ancient monsters(monsters with Ancient in front of their name).
Pure Gold Plate (+) 4500 2 Sold by merchants. Can be sold for roughly the same price. Useful if you want to avoid bandits by converting your money into the plate.
International Spices (+) 487 2 Sells for 3600 outside of the Foreign Country. Can burn.

Treasures are items that have no special function other than their high value.

Equipment[]

A character can only have three items equipped at any time. A weapon, armor, and an accessory.

Unique equipment have special names and abilities. They can only be found in specific ways.

Weapons[]

Weapons, Melee[]

Weapons, Ranged[]

Weapons, Unique[]

Weapon Enchantments[]

Name Primary (Major Effect) Secondary (Minor Effect) Source ID
Angry Attack x1.5 (+) / x1.3 (-)

Accuracy -10%

Attack x1.25 (+) / x1.15 (-)

Accuracy -5%

Scroll of Swordplay 2
Anti-Magic (+) Cancel Meditation Rate +40% Cancel Meditation Rate +20% Random spawn only 18
Combo (+) Combo Hit Rate +50% Combo Hit Rate +25% Scroll of the Sword Saint 16
Confusing Enemy confusion rate + 15% Enemy confusion rate + 7% Scroll of Swordplay 11
Critical Critical Hit Rate +16% (+) / +30% (-) Critical Hit Rate +8% (+) / +15% (-) Scroll of the Sword Saint 13
Dark Night (+) Hypnosis Rate +25% Hypnosis Rate +12% Scroll of Swordplay 20
Destructive Item Destruction +50% Item Destruction +25% Scroll of Swordplay 7
Dirty 50% value 75% value Random spawn only (+)

Scroll of Swordplay (-)

1
Dissolve (+) Dissolution chance +15%

(Damage x1.1, Armor -10)

Dissolution chance +7%

(Damage x1.1, Armor -10)

Scroll of the Sword Saint 21
Expensive Value x5 Value x3 Scroll of Swordplay 5
Flameburst Enemy Thermogenesis chance +15%

(15 damage every turn)

Enemy Thermogenesis chance +7%

(15 damage every turn)

Scroll of Swordplay

Scroll of Flame (-)

10
Godslaying Critical Hit Rate + 50% (+) / 70% (-)

Combo Hit Rate + 50% (+)

Critical Hit Rate +25% (+) / 35% (-)

Combo Hit Rate + 25% (+)

Scroll of the Sword Saint 15
Jerryrigged Durability attrition x1.6

Restores item to max durability

Durability attrition x1.3

Restores item to max durability

Scroll of Jerryrigging 30
Miss (+) Cannot hit. Accuracy -30% Cannot hit. Accuracy -15% Random spawn on item 35
Mythical Attack Power x1.5

Accuracy and Critical Hit + 20%

Durability attrition x0.6

Attack Power x1.25

Accuracy and Critical Hit + 10%

Durability attrition x0.8

Scroll of the Sword Saint 14
Quality Attack Power x1.1

Durability attrition x0.9 (+) / x0.8 (-)

Attack Power x1.05

Durability attrition x0.95 (+) / x0.9 (-)

Quality Whetstone 4
Rooting Enemy Paralysis +15% Enemy Paralysis +7% Scroll of Binding (-)

Scroll of Swordplay (-)

Scroll of the Sword Saint (+)

12
Seeking Accuracy +10% (+) / +30% (-)

Combo Hit +20%

Accuracy +5% (+) / +15% (-)

Combo Hit +10%

Scroll of Swordplay (-)

Scroll of the Sword Saint (+)

9
Sharp Attack Power x1.3 Attack Power x1.15 Scroll of Swordplay 6
Slayer Attack Power x1.5 (+) / x1.4 (-)

Durability attrition x1.1 (+)

Attack Power x1.25 (+) / x1.2 (-)

Durability attrition x1.05 (+)

Scroll of Swordplay (-)

Scroll of the Sword Saint (+)

8
Stagnation (+) EXP x0.2 EXP x0.6 Random spawn on item 37
Sturdy Durability attrition x0.6 Durability attrition x0.8 Scroll of Swordplay 3
Training (+) EXP x 1.4

Attack Power reduced to 40%

EXP x 1.2

Attack Power reduced to 80%

Scroll of the Sword Saint 19
Weakness (+) Attack -40% Attack -20% Random spawn on item 36
Wind (+) Rate of Blowing Away +20% Rate of Blowing Away +10% Scroll of Swordplay 17

Weapons may be enchanted. Weapons have 10 enchantment slots, with the first enchantment considered the primary and all other enchantments considered secondary. Not all enchantments are beneficial. In One Way Heroics, scrolls didn't tell you which enchantment you would receive. In One Way Heroics Plus, all scrolls tell you the exact enchantment they will cast.

Armor[]

Armors, Standard[]

Armors, Unique[]

Armor Enchantments[]

Armor may be enchanted. Armor has 10 enchantment slots, with the first enchantment considered the primary and all other enchantments considered secondary. Not all enchantments are beneficial. In One Way Heroics, scrolls didn't tell you which enchantment you would receive. In One Way Heroics Plus, all scrolls tell you the exact enchantment they will cast.

Accessories, Shields, and Ammunition[]

All of these are considered accessories by the game, taking the same equipment slot. They are broken into categories for your convenience.

Accessories, Standard[]

Accessories, Unique[]

Shields[]

Ammunition[]

Name Type Buy Price Weight Notes
Wooden Arrow Arrow 3 0 Basic arrow.
Iron Arrow Arrow 10 0 1.4x damage of Wooden Arrow.
Force Arrow Arrow 20 0 Best used against armored/shielded enemies.
Flaming Arrow Arrow 30 0 Deals Flame damage, and also inflicts Thermogenesis on target (-15 damage per turn). Very effective against Zombies and Slimes.
Jade Arrow Arrow 100 0 Stronger than Wooden Arrows, used by Jade Hunters.
Bomb Arrow Arrow 150 1 (0) Always deals ~80 damage in a 3x3 area around impact, regardless of bow or character stats. Can hurt self and companions.
Five-Shot Arrow (+) Arrow 500 0 Hits target 5 times. (Will only take one barrier off Demon Lord)
Iris's Arrow (+) Arrow N/A 0 Used by Fairy Iris. Inflicts target with Drunk (Attack reduced to 80%, -15% Accuracy and Evasion).

Equipped ammunition is required to benefit from the Aim stat of ranged weapons, such as a bow. With no ranged weapon equipped, ammunition will be tossed (Default range: 2) when unable to hit an enemy or speak to an NPC.

Other Resources[]

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