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*[[Consumables]] |
*[[Consumables]] |
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*[[Treasures]] |
*[[Treasures]] |
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− | [[Category:Artifact Items]] |
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− | [[Category:Items]] |
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==Holy Items== |
==Holy Items== |
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==Item Effects== |
==Item Effects== |
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Working on a table of effects. Many effects have ranges of possible buffs, so it may take a while to see them all. |
Working on a table of effects. Many effects have ranges of possible buffs, so it may take a while to see them all. |
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+ | T<span style="font-size:14px;">he first item effect is added as a prefix to the item's name. An item can have one primary and 9 minor item effects. These minor effects (marked with a '-' after the name) are half as effective as a primary effect of the same type. Adding more than ten item effects will replace an existing minor effect.</span> |
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|Extravagant |
|Extravagant |
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− | |Value x3 |
+ | |Value x3 |
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|Legendary |
|Legendary |
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|Sharp |
|Sharp |
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− | |1.3 x Attack |
+ | |1.15-1.3 x Attack |
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|Slayer |
|Slayer |
Revision as of 22:09, 8 March 2014
Standard Item Types
Holy Items
Holy items are powerful items with unique names and abilities.
Item Effects
Working on a table of effects. Many effects have ranges of possible buffs, so it may take a while to see them all.
The first item effect is added as a prefix to the item's name. An item can have one primary and 9 minor item effects. These minor effects (marked with a '-' after the name) are half as effective as a primary effect of the same type. Adding more than ten item effects will replace an existing minor effect.
Name |
Notes |
---|---|
Flameproof | +30% Flame Resistance |
Heavy | +2 Armor, -1 Agility |
Quality | +1-3 Armor, Damage reduced to 90-95% |
Flexible | Damage reduced to 85% |
Tough | Damage reduced to 92-96%, Durability Attrition -10-20% |
Adamantine | Durability Attrition -25-50% |
Evasive | Evasion rate +5% |
Extravagant | Value x3 |
Legendary | Armor +5, Evasion +10% |
Name | Notes |
---|---|
Sharp | 1.15-1.3 x Attack |
Slayer | 1.4 x Attack |
Angry | 1.3 x Attack, Accuracy -10% |
Seeking | +30% Accuracy |
Critical | Critical Hit Rate +15% |
Godslaying | Critical Hit Rate +35% |
Mythical | 1.15 x Attack, +15% Critical Hit Rate, +15% Accuracy |
Quality | 1.05 - 1.1 x Attack, Durability Attrition -10-20% |
Sturdy | Durability Attrition -40% |
Rooting | Enemy Paralysis +7-15% |
Confusing | Enemy Confusion Rate +7-15% |
Flameburst | Enemy Thermogenesis +7-15% |
Dirty | 75% Value |
Expensive | Needlessly expensive. Value x3-5 |
Destructive | Item Destruction +25-50% |