Monster Life Formulas
These formulas allow you to calculate how much Life a monster has on the various difficulties. However, enemies scale on all difficulties, but the amount varies; for example, enemy Life increases every 50km on Inhumane Odyssey, but only every 200km on Grueling Campaign.
Note: These formulas are likely accurate up until 1000km. After this distance, new enemies exist and the scaling amount changes drastically. For example, on Afternoon Stroll, there was previously no scaling, but after 1000km, enemies seemed to get modified with each km traveled past 1000. It is unknown whether or not grueling or inhumane odyssey scale in this regard. If there are any hunters over 1000km, it would be helpful to get the Km and Life amount for any non-modified enemies.
Note: The previous note's scaling factor may exist only for the afternoon stroll. On my 3800km inhumane odyssey file, a dark vanguard had an Life that was consistent with the below formula (based on dealing lethal damage, since the played character was not a hunter).
The following is a table for reference:
Table of Life
|Monster||Walk in the Park||Afternoon Stroll||Grueling Campaign||Inhumane Odyssey|
Calculating Walk in the Park Life totals
|Monster||Afternoon Stroll||Afternoon Stroll/1.05||Round Down Amount||Walk in the Park Life|
Calculating Grueling Campaign Life totals
|Monster||Afternoon Stroll||Afternoon Stroll * 1.10||Round Down Amount||Grueling Campaign Life|
Calculating Inhumane Odyssey Life totals
|Monster||Afternoon Stroll||Afternoon Stroll * 1.4||Round Down Amount||Inhumane Odyssey Life|