One Way Heroics Wiki

Monsters are enemies that players fight throughout the game.

Editor Note: To track a monster's stats, you can play as a Hunter, or track the damage from the weapon you use to attack and estimate their strengths/weaknesses, the attack power they have, Terrain where the monster is located and additional information about them along with their pic. Separate pages of them would be needed.

Animals[]

Animals are passive creatures that reward with levels or stat increasing drops when killed; however, killing two will make all members of the Jade Forest Group hostile towards you.


Name Base HP Terrain Reward
Prairie Otter 60 Prairie

Beautiful Otter Pelt, Animal Meat (1)

Desert Fox 60

Wilds, Desert

Clever Fox Tail, Animal Meat (1-2)

Ancient White Horse 160 Ruins

Radiant Horse Hooves, Animal Meat (3-4)

Snow Hare 50 Snow Field

3 Levels (300% XP), Animal Meat (1)

Mountain Goat 150

Mountains

5 Levels (500% XP), Animal Meat (3-4)

Animal HP does not scale with difficulty; however, they are able to obtain modifiers.

Note: Most animals can be found in multiple terrain types. There is also a chance that two or three will be inside of a dungeon.

Note: Animals seem to spawn in a vertical line. If you kill one then run vertically, odds are you will find another.

Note: Mountain Goats and Ancient White Horses will fight back until they are near death at which point they will flee.

Monsters[]

These monsters will attack the player on sight. Note: Base HP is based on 'Afternoon Stroll' difficulty without any traits or modifiers.

The formula for calculating the HP of other difficulties is located on the Mechanics page. There are additional modifiers for inhumane odyssey, which appear to be either terrain or distance dependent.

For Plus, a Monster Group is a group of five monsters summoned once every few days.

The type of monsters and their spawning frequency depend on the distance traveled inside a ~1000km-long cycle, so it can be divided into four different segments:
[1]: 0-166km;
[2]: 166-415km;
[3]: 415-664km;
[4]: 664-996km.
This means that some monsters, such as the Bat or Feral Dog, disappear after a while, only to be met again after 1000 km, 2000 km, etc.
Monsters in these areas can rarely spawn regardless of the current segment:
[*]: After 1000km;
[^]: After 500km;
[!]: After 2000km;
[N]: Warlock Group - only one of them can spawn in an area (after 1000km);
[S]: Slime Group - only one type of slime can spawn in a single area.

Name Base HP Terrain
Bat 15 Prairie[1], Wilds[1], Ruins[1], Mountains[1], Coast[1], Cavern[1]
Feral Dog 35 Prairie[1], Wilds[1], Snow Field[1], Kennels
Imp 40 Ruins[1,2], Volcano[1], Fortress[1,2], Coast[1], Cavern[1,2]
Fire Imp 35 Ruins[3], Volcano[2], Corrupted Lands[2,3], Fortress[2,3], Cavern[2,3]
Crow 50 Prairie[2,3], Wilds[2], Ruins[2], Mountains[1][2], Coast[1,2]
Wolf 80 Prairie[2], Wilds[2], Snow Field[2,3], Kennels
Harpy 40 Mountains[2,3,4], Volcano[1,2,3], Desert[always]
White Harpy 40 Snow Fields!, Mountains (4000+ km)
Scorpion Bee 10 Prairie[1,4], Wilds[1,4], Mountains[1,2], Corrupted Lands[1,2,3]
Wasp 30 Prairie!, Wilds!, Mountains!, Corrupted Lands!
Fanged Fish 90 Coast
Skeleton 30 Ruins[2,3], Cavern[2,3,4]^, Dungeon, Sinister Force event
Zombie 60 Ruins[1], Cavern[1], Dungeon
Putrid Smelling Person 160 Ruins[2,3], Corrupted Lands^, Cavern[2,3]^, Dungeon
Shadow 80 Cavern[always], Dungeons, Forests
Nightmare 180 Dungeons, Cavern[4]
Death Mask 150 Corrupted Lands*, Any^
Witch 50 Fortress^, Dungeon
Phantom Knight 180 Ruins[3,4], Corrupted Lands[3], Fortress[3], Cavern[3,4]*, Dungeon, Sinister Force event
Cursed ogre 140 Ruins[4], Corrupted Lands[4], Fortress[4], Coast[3,4], Cavern[4]
Desert Wolf 100 Desert[2,3], Coast[2,3]
Bear 180 Mountains[3,4], Volcano[always]
Polar Bear 220 Snow Field[always]
Lion 130 Wilds[3,4]
Tiger 110 Prairie[3], Mountains[3,4]
Bandit 130 Anywhere via ambush event.
Sand Thief 90 Ambush event, Foreign Lands.
Beast Thief 200 Ambush event, Beast People Lands.
Thief 100 Wilds[2,3,4], Volcano[3], Desert[3], Coast[3]
Dragon Warrior 120 Wilds[3], Dungeon, Corrupted Lands[1][2], Fortress[1][2]
Minotaur 200 Corrupted Lands[2], Fortress[2,3], Dungeon
Golem 500 Goddess Altar
Werewolf 160  Prairie[3], Wilds[3], Corrupted Lands[1], Fortress[1]
Hitman Wolf 180  Prairie[4], Corrupted Lands[4], Fortress[4]*
Killer Hound 130 Prairie[4]*, Wilds[4]*, Ruins[4], Snow Field[4], Mountains[4], Desert[4]*, Corrupted Lands[4]*, Fortress[4], Coast[4]*
Minotaur Warrior 250 Ruins[4]*, Corrupted Lands[3], Fortress[3], Dungeon
Dragon 350  Mountains[4]*, Volcano[4], Corrupted Lands[4]*, Fortress[4]
Black Dragon 250 Corrupted Lands[4]*, Tourist Quest [4/4]
Crystal golem 500 Snow Fields*
Lava Golem 500 Volcano[4]*
Golden Golem 500 Fortress[3,4]
Dark Vanguard 300 Can spawn after a Dark Dragon breath attack
Infected Villager 100 Destroyed Village
Summoner (Plus) 100 Ruins[N], Corrupted Lands[N], Cavern[N]
Necromancer (Plus) 100 Ruins[N], Corrupted Lands[N], Fortress (1000+ km), Cavern[4][N], Dark Dragon breath attack
Chaos Lord 100 Ruins[N], Corrupted Lands[N], Cavern[N]
Lilith (Plus) 100 Ruins!, Desert!, Fortress!, Coast!
Melted Slime 150 Any[S]^
Gelatin Slime 10 Any[S]^
Lava Slime 30 Any[S]^
Poison Slime 30 Any[S]^
Water Slime 40 Any[S]^
Oil Slime 200 Any[S]^
Gravity Slime 150 Any[S]!
??? (Plus) any any
Bone Trapper 60 Cavern[4]
Golden Bird 60 Prairie, Wilds, Ruins: 400+ km
Berserker 1000 Lava Bridge (high km)
Item Mimic 150 Dungeons
Box Mimic 100 Fortress, Occasionally replaces chests (500+ km)
Door Mimic 50 Occasionally replaces doors
Dark Knights[sic!] 250 Force Knight Quest
Low-Rank Ninja 150 Ninja Quest
Tsumujimaru 400 Ninja Quest [1/4]
Koganemaru 400 Ninja Quest [2/4]
Red Shadow 2000 Ninja Quest [3/4]
Evil Adventurer 150 Tourist Quest
Professional Evil Adventurer 300 Tourist Quest

Dimensional Passageway (Plus)[]

Monsters exclusive for Dimensional Passageway.

Shining Soul

Poisonous Soul

Blazing Soul

Bosses[]

Demon Lord

Dark Dragon

Dimensional Ruler

The Dark King

Moonlight