Monsters are enemies that players fight throughout the game.
Editor Note: To track a monster's stats, you can play as a Hunter, or track the damage from the weapon you use to attack and estimate their strengths/weaknesses, the attack power they have, Terrain where the monster is located and additional information about them along with their pic. Separate pages of them would be needed.
Animals[]
Animals are passive creatures that reward with levels or stat increasing drops when killed; however, killing two will make all members of the Jade Forest Group hostile towards you.
Name | Base HP | Terrain | Reward |
---|---|---|---|
Prairie Otter | 60 | Prairie |
Beautiful Otter Pelt, Animal Meat (1) |
Desert Fox | 60 |
Wilds, Desert |
Clever Fox Tail, Animal Meat (1-2) |
Ancient White Horse | 160 | Ruins |
Radiant Horse Hooves, Animal Meat (3-4) |
Snow Hare | 50 | Snow Field |
3 Levels (300% XP), Animal Meat (1) |
Mountain Goat | 150 |
Mountains |
5 Levels (500% XP), Animal Meat (3-4) |
Animal HP does not scale with difficulty; however, they are able to obtain modifiers.
Note: Most animals can be found in multiple terrain types. There is also a chance that two or three will be inside of a dungeon.
Note: Animals seem to spawn in a vertical line. If you kill one then run vertically, odds are you will find another.
Note: Mountain Goats and Ancient White Horses will fight back until they are near death at which point they will flee.
Monsters[]
These monsters will attack the player on sight. Note: Base HP is based on 'Afternoon Stroll' difficulty without any traits or modifiers.
The formula for calculating the HP of other difficulties is located on the Mechanics page. There are additional modifiers for inhumane odyssey, which appear to be either terrain or distance dependent.
For Plus, a Monster Group is a group of five monsters summoned once every few days.
The type of monsters and their spawning frequency depend on the distance traveled inside a ~1000km-long cycle, so it can be divided into four different segments:
[1]: 0-166km;
[2]: 166-415km;
[3]: 415-664km;
[4]: 664-996km.
This means that some monsters, such as the Bat or Feral Dog, disappear after a while, only to be met again after 1000 km, 2000 km, etc.
Monsters in these areas can rarely spawn regardless of the current segment:
[*]: After 1000km;
[^]: After 500km;
[!]: After 2000km;
[N]: Warlock Group - only one of them can spawn in an area (after 1000km);
[S]: Slime Group - only one type of slime can spawn in a single area.
Name | Base HP | Terrain |
---|---|---|
Bat | 15 | Prairie[1], Wilds[1], Ruins[1], Mountains[1], Coast[1], Cavern[1] |
Feral Dog | 35 | Prairie[1], Wilds[1], Snow Field[1], Kennels |
Imp | 40 | Ruins[1,2], Volcano[1], Fortress[1,2], Coast[1], Cavern[1,2] |
Fire Imp | 35 | Ruins[3], Volcano[2], Corrupted Lands[2,3], Fortress[2,3], Cavern[2,3] |
Crow | 50 | Prairie[2,3], Wilds[2], Ruins[2], Mountains[1][2], Coast[1,2] |
Wolf | 80 | Prairie[2], Wilds[2], Snow Field[2,3], Kennels |
Harpy | 40 | Mountains[2,3,4], Volcano[1,2,3], Desert[always] |
White Harpy | 40 | Snow Fields!, Mountains (4000+ km) |
Scorpion Bee | 10 | Prairie[1,4], Wilds[1,4], Mountains[1,2], Corrupted Lands[1,2,3] |
Wasp | 30 | Prairie!, Wilds!, Mountains!, Corrupted Lands! |
Fanged Fish | 90 | Coast |
Skeleton | 30 | Ruins[2,3], Cavern[2,3,4]^, Dungeon, Sinister Force event |
Zombie | 60 | Ruins[1], Cavern[1], Dungeon |
Putrid Smelling Person | 160 | Ruins[2,3], Corrupted Lands^, Cavern[2,3]^, Dungeon |
Shadow | 80 | Cavern[always], Dungeons, Forests |
Nightmare | 180 | Dungeons, Cavern[4] |
Death Mask | 150 | Corrupted Lands*, Any^ |
Witch | 50 | Fortress^, Dungeon |
Phantom Knight | 180 | Ruins[3,4], Corrupted Lands[3], Fortress[3], Cavern[3,4]*, Dungeon, Sinister Force event |
Cursed ogre | 140 | Ruins[4], Corrupted Lands[4], Fortress[4], Coast[3,4], Cavern[4] |
Desert Wolf | 100 | Desert[2,3], Coast[2,3] |
Bear | 180 | Mountains[3,4], Volcano[always] |
Polar Bear | 220 | Snow Field[always] |
Lion | 130 | Wilds[3,4] |
Tiger | 110 | Prairie[3], Mountains[3,4] |
Bandit | 130 | Anywhere via ambush event. |
Sand Thief | 90 | Ambush event, Foreign Lands. |
Beast Thief | 200 | Ambush event, Beast People Lands. |
Thief | 100 | Wilds[2,3,4], Volcano[3], Desert[3], Coast[3] |
Dragon Warrior | 120 | Wilds[3], Dungeon, Corrupted Lands[1][2], Fortress[1][2] |
Minotaur | 200 | Corrupted Lands[2], Fortress[2,3], Dungeon |
Golem | 500 | Goddess Altar |
Werewolf | 160 | Prairie[3], Wilds[3], Corrupted Lands[1], Fortress[1] |
Hitman Wolf | 180 | Prairie[4], Corrupted Lands[4], Fortress[4]* |
Killer Hound | 130 | Prairie[4]*, Wilds[4]*, Ruins[4], Snow Field[4], Mountains[4], Desert[4]*, Corrupted Lands[4]*, Fortress[4], Coast[4]* |
Minotaur Warrior | 250 | Ruins[4]*, Corrupted Lands[3], Fortress[3], Dungeon |
Dragon | 350 | Mountains[4]*, Volcano[4], Corrupted Lands[4]*, Fortress[4] |
Black Dragon | 250 | Corrupted Lands[4]*, Tourist Quest [4/4] |
Crystal golem | 500 | Snow Fields* |
Lava Golem | 500 | Volcano[4]* |
Golden Golem | 500 | Fortress[3,4] |
Dark Vanguard | 300 | Can spawn after a Dark Dragon breath attack |
Infected Villager | 100 | Destroyed Village |
Summoner (Plus) | 100 | Ruins[N], Corrupted Lands[N], Cavern[N] |
Necromancer (Plus) | 100 | Ruins[N], Corrupted Lands[N], Fortress (1000+ km), Cavern[4][N], Dark Dragon breath attack |
Chaos Lord | 100 | Ruins[N], Corrupted Lands[N], Cavern[N] |
Lilith (Plus) | 100 | Ruins!, Desert!, Fortress!, Coast! |
Melted Slime | 150 | Any[S]^ |
Gelatin Slime | 10 | Any[S]^ |
Lava Slime | 30 | Any[S]^ |
Poison Slime | 30 | Any[S]^ |
Water Slime | 40 | Any[S]^ |
Oil Slime | 200 | Any[S]^ |
Gravity Slime | 150 | Any[S]! |
??? (Plus) | any | any |
Bone Trapper | 60 | Cavern[4] |
Golden Bird | 60 | Prairie, Wilds, Ruins: 400+ km |
Berserker | 1000 | Lava Bridge (high km) |
Item Mimic | 150 | Dungeons |
Box Mimic | 100 | Fortress, Occasionally replaces chests (500+ km) |
Door Mimic | 50 | Occasionally replaces doors |
Dark Knights[sic!] | 250 | Force Knight Quest |
Low-Rank Ninja | 150 | Ninja Quest |
Tsumujimaru | 400 | Ninja Quest [1/4] |
Koganemaru | 400 | Ninja Quest [2/4] |
Red Shadow | 2000 | Ninja Quest [3/4] |
Evil Adventurer | 150 | Tourist Quest |
Professional Evil Adventurer | 300 | Tourist Quest |
Dimensional Passageway (Plus)[]
Monsters exclusive for Dimensional Passageway.
Shining Soul
Blazing Soul
Bosses[]
The Dark King
Moonlight