Monsters are enemies that players fight throughout the game.
Editor Note: To track a monster's stats, you can play as a Hunter, or track the damage from the weapon you use to attack and estimate their strengths/weaknesses, the attack power they have, Terrain where the monster is located and additional information about them along with their pic. Separate pages of them would be needed.
Animals[]
Animals are passive creatures that reward with levels or stat increasing drops when killed; however, killing two will make all members of the Jade Forest Group hostile towards you.
Name | Base HP | Terrain | Reward |
---|---|---|---|
Prairie Otter | 60 | Prairie | Beautiful Otter Pelt |
Desert Fox | 60 |
Desert, Mountain, Wilds |
|
Ancient White Horse | 160 | Ruins | |
Snow Hare | 50 | Snow Fields | 3 Levels (300% XP) |
Mountain Goat | 150 |
Snow Fields, Mountains |
5 Levels (500% XP) |
Animal HP does not scale with difficulty; however, they are able to obtain modifiers.
Note: Most animals can be found in multiple terrain types. There is also a chance that two or three will be inside of a dungeon.
Note: Animals seem to spawn in a vertical line. If you kill one then run vertically, odds are you will find another.
Note: Mountain Goats and Ancient White Horses will fight back until they are near death at which point they will flee.
Monsters[]
These monsters will attack the player on sight. Note: Base HP is based on 'Afternoon Stroll' difficulty without any traits or modifiers.
The formula for calculating the HP of other difficulties is located on the Mechanics page. There are additional modifiers for inhumane odyssey, which appear to be either terrain or distance dependent.
For Plus, a Monster Group is a group of five monsters summoned once every few days.
An asterisk (*) after a monster's name means they eventually stop spawning.
Name | Base HP | Terrain |
---|---|---|
Bat* | 15 | Prairie, Wilds |
Feral Dog* | 35 | Prairie, Wilds, Snow Field, Kennels |
Imp* | 50 | Ruins, Volcano |
Fire Imp* | 35 | Volcano |
Crow* | 50 | Prairie |
Wolf* | 80 | Prairie, Wilds, Snow Field, Kennels |
Harpy | 50 | Desert, Volcano |
White Harpy | Snow Field (high km) | |
Skeleton | 30 | Dungeon, Ruins, Sinister Force event |
Zombie | 60 | Dungeon |
Phantom Knight | 180 | Dungeon, Ruins, Corrupted Lands, Sinister Force event |
Cursed ogre | Corrupted lands | |
Desert Wolf | 100 | Desert |
Bear | 180 | Volcano |
Polar Bear | 220 | Snow Fields |
Lion | 130 | Desert, Wilds |
Tiger | 110 | Mountain |
Bandit | 130 | Anywhere via ambush event. |
Thief | 100 | Anywhere |
Dragon Warrior | 120 | Dungeon |
Minotaur | 200 | Corrupted Lands, Dungeon |
Golem | 500 | (any terrain and on a ruins platform) |
Hitman Wolf | 180 | Corrupted Lands, Prairie (high km) |
Killer Hound | 200 | Corrupted Lands |
Minotaur Warrior | 250 | Corrupted Lands, Dungeon |
Dragon | 350 | Corrupted Lands, Volcano, Dungeons, Prairie, Wilds |
Black Dragon | Corrupted Lands, Volcano (high km) | |
Crystal golem | Snow Fields (high km) | |
Lava Golem | Volcano (high km) | |
Dark Vanguard | 300 | Can spawn after a Dark Dragon breath attack |
Infected Villager | ? | Destroyed Village |
Summoner (Plus) | Labyrinth (high km) | |
Necromancer (Plus) | Labyrinth, Desert (high km) | |
Lilith (Plus) | (high km) | |
Slime | Dependent on type of slime | |
??? (Plus) | any | any |
Bone Trapper | Any | Any (very high km) |
Dimensional Passageway (Plus)[]
Monsters exclusive for Dimensional Passageway.