Ranged weapons and ammo are a type of item used for attacking at ranges beyond 2 squares. Ranged weapons have limited Durability and require equipping consumable ammo in the Accessory slot. Ranged weapons have an Aim statistic rather than an Attack Power. It is possible to attack in melee with a ranged weapon with no ammo equipped and still benefit from the weapon's enchantments. Normal attacks with bow and arrows never miss and cannot damage walls, but skills will still use the Accuracy stat and hit walls when using a bow; this is most notable with the Hunter class due to regular use of Piercing Shot.
Weapons[]
Name | Type | Buy Price | Weight (+) | Aim (+) | Durability | Notes (+) |
---|---|---|---|---|---|---|
Compact Bow | Bow | 600 | 2 | 4 (5) | 100 | +1 Range, -5% Accuracy. |
Elven Light Bow (+) | Bow | 600 | 2 | 12 | 120 | +1 Range, +10% Accuracy, +15% Critical Hit Chance. |
Hunter's Bow | Bow | 400 | 4 | 6 (9) | 200 | +1 Range, +10% Accuracy. |
Military Grade Bow | Bow | 1500 | 6 | 14 (19) | 160 | +2 Range, -15% Accuracy. |
Sword Crossbow (+) | Bow | 6 | 12 | 180 | +1 Range, -10% Combo Hit Rate, Attack 8 melee sword when attacking adjacent targets | |
Heavy Bowgun | Bow | 2500 | 8 | 22 (25) | 150 | -2 Agility, +2 Range, +10% Accuracy, -1 Movement Speed level. |
Neith's Holy Bow | Bow | N/A | 1 | 30 (33) | 60 | +3 Range, +20% Accuracy, 100% Critical Hit Chance, cannot pierce the Demon Lord's Barrier. |
World's End Bow | Bow | N/A | 4 | 50 | 100 | Obtained after reaching the End of the World (at 2000km). +70% Critical Hit Rate, +3 range. |
Homemade Rifle | Gun? | 2000 | 6 | — | 50 | Description: "A gun that Albert made and gave to you. Pierces through enemies three tiles ahead as it deals damage. The higher your Willpower is the higher the damage it can do." |
Ammunition[]
Name | Type | Buy Price | Weight (+) | Notes (+) |
---|---|---|---|---|
Wooden Arrow | Arrow | 3 | 0 | Basic arrow. |
Iron Arrow | Arrow | 10 | 0 | 1.4x damage of Wooden Arrow. |
Force Arrow | Arrow | 20 | 0 | Best used against armored/shielded enemies. |
Flaming Arrow | Arrow | 30 | 0 | Deals Flame damage, and also inflicts Thermogenesis on target (-15 damage per turn). Very effective against Zombies and Slimes. |
Jade Arrow | Arrow | 100 | 0 | Stronger than Wooden Arrows, used by Jade Hunters. |
Bomb Arrow | Arrow | 150 | 1 (0) | Always deals ~80 damage in a 3x3 area around impact, regardless of bow or character stats. Can hurt self and companions. |
Five-Shot Arrow (+) | Arrow | 500 | 0 | Hits target 5 times. (Will only take one barrier off Demon Lord) |
Iris's Arrow (+) | Arrow | N/A | 0 | Used by Fairy Iris. Inflicts target with Drunk (Attack reduced to 80%, -15% Accuracy and Evasion). |