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We're Getting Mutants in the MCU - The Loop
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The Skill Missionary is a Merchant NPC that can teach you from a set of 5 abilities/skills.

Although learning these skills may seem similar to learning Force Powers from Fortune-teller Auris or Aria of the Sun; the Skill Missionary primarily teaches a set of "supporting-skills" than "engaging/combatant-skills".
Ability Name | Cost (Silvers) | Cost (Ability lvls) | Effect | Cast Cost |
---|---|---|---|---|
Power Up/"Charge Up" | 800 | 3 Strength | Your next attack deals x2.4 with +20% Accuracy. The cast is finished after 1 attack or 10 turns of casting and can only be used twice a day. | 12 ST |
Folding Fang | 800 | 3 Agility | Strong Attack/Enemy Attack Power is reduced by 40% for 6-8 turns. | 12 ST |
Emergency Bag/"Emergency Lifting" | 800 | 3 Vitality | Weight Limit is increased by 20 for 300 turns. | 30% Energy |
Hide | 800 | 3 Intellect | Enemies can't see you unless they're adjacent. Movement cancels the effect and while hidden you lose 1 ST per turn. | 8 ST -1/turn (while hidden) |
Create Vial of Healing | 800 | 3 Willpower | Creates Vial of Healing from 2 Healing Herbs. | 2x Healing Herbs |
- Notes:
- NPC:
- After teaching the player 2 skills the NPC becomes unable to teach anymore skills.
- Hide:
- Hide will not work on Town/"player-friendly" NPCs if the player has a bounty or if an enemy is 1 tile away as they will always walk to the player hence rendering the ability useless.
- Creating Vials of Healing:
- The player has the option to "Make 1 Healing Vial from 2 Healing Herbs. 3 can be made at a time, 10% of Energy is consumed each time a batch is made."